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Upon further thought, I believe we should continue with the ‘Unity’ precedent and create key words for modifiers and place them in the identifier line, at least for enhancements.For example:Cannot be prevented: FatedCannot be negated: EternalCannot be interrupted: EndlessRegardless of Protection: Shatter?These could then be modified with brackets. For example, ‘Cannot be prevented if used by Balaam’ could simply be ‘Fated (Balaam)’ in the identifier line.These keywords could obviously be changed, just wanted to get something out there.
Spoiler (hover to show)With every new Daniel reference card the Daniel themed Foretelling Angel angel deck gets more powerful! Here's the first ever Lost Soul with a Daniel reference! (sorry it has an SA)
Spoiler (hover to show)
Quote from: Gabe on September 27, 2018, 12:43:27 PMSpoiler (hover to show)With every new Daniel reference card the Daniel themed Foretelling Angel angel deck gets more powerful! Here's the first ever Lost Soul with a Daniel reference! (sorry it has an SA) Nice, glad the theme finally gets a soul! 6 more to go...ability is even kind to the theme by activating on being put in territory and not drawing.
That's what I was thinking too. Plus it has the potential advantage of Topdecking a Daniel card for easy access or CBN (assuming there are any Star Daniel cards that is). But my Daniel deck will love this card, and hopefully this set.
For the Egypt site why not add Gold brigade in it?? or replace white with gold brigade?? At least this way we can still keep the older brigade that the original Egypt site used to have.
Quote from: Kor on September 27, 2018, 10:33:16 AMUpon further thought, I believe we should continue with the ‘Unity’ precedent and create key words for modifiers and place them in the identifier line, at least for enhancements.For example:Cannot be prevented: FatedCannot be negated: EternalCannot be interrupted: EndlessRegardless of Protection: Shatter?These could then be modified with brackets. For example, ‘Cannot be prevented if used by Balaam’ could simply be ‘Fated (Balaam)’ in the identifier line.These keywords could obviously be changed, just wanted to get something out there.I like the idea and also the proposed keywords. The only thing I wonder if it will not slow down everything even more is to put more text in the identifier area which is harder to read then the SA area.
I like Fridays. Let's have another spoiler!
Quote from: Reth on September 28, 2018, 01:15:20 AMQuote from: Kor on September 27, 2018, 10:33:16 AMUpon further thought, I believe we should continue with the ‘Unity’ precedent and create key words for modifiers and place them in the identifier line, at least for enhancements.For example:Cannot be prevented: FatedCannot be negated: EternalCannot be interrupted: EndlessRegardless of Protection: Shatter?These could then be modified with brackets. For example, ‘Cannot be prevented if used by Balaam’ could simply be ‘Fated (Balaam)’ in the identifier line.These keywords could obviously be changed, just wanted to get something out there.I like the idea and also the proposed keywords. The only thing I wonder if it will not slow down everything even more is to put more text in the identifier area which is harder to read then the SA area.To be fair, you could still use this idea without using the identifier line, just put one of these words (or whatever words we choose) at the end of the ability (along with any conditions) and bam, it's shorter and don't have the problems of being in the identifier line. And if we combine that with my idea:Original"Look at the top 6 cards of a deck: Topdeck the cards in any order. If played in battle, that deck's owner may draw 1."Mine and Kor's Ideas (but with the modifier in the ability)"Look at the top 6 cards of a deck: Topdeck the cards in any order. Battle: That deck's owner may draw 1. Fated."In this particular case you may also be able to remove the word "That" and just say: "deck's owner", I don't think we really lose any clarity.
The picture link of "Withered Plant / The Worm" is not working unfortunately (target not found).
Unless I've missed something in the past couple of days, Doomed Canaanites isn't a real card. Yet, at least.
Quote from: Reth on September 28, 2018, 01:15:20 AMQuote from: Kor on September 27, 2018, 10:33:16 AMUpon further thought, I believe we should continue with the ‘Unity’ precedent and create key words for modifiers and place them in the identifier line, at least for enhancements.For example:Cannot be prevented: FatedCannot be negated: EternalCannot be interrupted: EndlessRegardless of Protection: Shatter?These could then be modified with brackets. For example, ‘Cannot be prevented if used by Balaam’ could simply be ‘Fated (Balaam)’ in the identifier line.These keywords could obviously be changed, just wanted to get something out there.I like the idea and also the proposed keywords. The only thing I wonder if it will not slow down everything even more is to put more text in the identifier area which is harder to read then the SA area.To be fair, you could still use this idea without using the identifier line, just put one of these words (or whatever words we choose) at the end of the ability (along with any conditions) and bam, it's shorter and don't have the problems of being in the identifier line. And if we combine that with my idea:Original"Look at the top 6 cards of a deck: Topdeck the cards in any order. If played in battle, that deck's owner may draw 1."Mine and Kor's Ideas (but with the modifier in the ability)"Look at the top 6 cards of a deck: Topdeck the cards in any order. Battle: That deck's owner may draw 1. Fated."