New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
The wording "OT enhancement of matching brigade" combined with the Assyrian identifier makes me wonder if maybe there's some conversion synergy among the Jonah cards in this set.
Question about Laborers: It can hold 'a single brigade pale green curse'. I thought when played as curses they have no brigade color?
Quote from: Kor on September 26, 2018, 12:26:08 PMQuestion about Laborers: It can hold 'a single brigade pale green curse'. I thought when played as curses they have no brigade color?Artifacts have no brigade color. Curses do.
CurseA Curse is both an evil Enhancement and an Artifact, and can be targeted as either (in hand,deck, Reserve or discard pile) until it is played, held, activated, or put in Artifact pile as oneor the other. A Curse that is played or held as an Enhancement can no longer be targeted asan Artifact. A Curse that is activated or put in the Artifact pile can no longer be targeted as anEnhancement, and it is a neutral card with no brigade. A Curse can always be targeted as aCurse, which may be modified by a brigade or being active as an Artifact.
The brigade of the Curse allows it to be activated on those locations. Once they are activated, they lose the brigade but that does not result in them being inactivated.
I think the card is very powerful but given the unity it's definitely not overpowered in T1. I see the concern for T2 but I would be very sad to see a strong hate card neutered because of T2 or given another brigade since having extra brigades is starting to be a high cost (Which is a good thing). Would it be possible to find a unique character that could have this ability so that it's mechanics remain the same while still preventing T2 decks from having several out at once?Edit: Or just add "The" to the name and say it's unique.
Quote from: Kevinthedude on September 26, 2018, 04:20:51 PMI think the card is very powerful but given the unity it's definitely not overpowered in T1. I see the concern for T2 but I would be very sad to see a strong hate card neutered because of T2 or given another brigade since having extra brigades is starting to be a high cost (Which is a good thing). Would it be possible to find a unique character that could have this ability so that it's mechanics remain the same while still preventing T2 decks from having several out at once?Edit: Or just add "The" to the name and say it's unique.It could be made a unique character , but then it would limit it to 1 copy in play for Type 2. That's why I was thinking adding another brigade to it or an identifier that says (Limit 2 per territory) so at least the Type 2 players can have 2 copies in play. I guess we will wait and see what the play testers will do with the card.This is mostly coming from a type 2 player perspective.
I expect that we will make Babylonian Merchants unique by adding “The” to its title. Having 4 in T2 doesn’t seem healthy. While we do test T2 and other formats to some degree, time doesn’t allow us to test them extensively so we have to make some judgment calls at times.On a different note, he’s a sneak peak at a card from the evil prophets mini-theme we will see this year. Spoiler (hover to show)
While we do test T2 and other formats to some degree, time doesn’t allow us to test them extensively so we have to make some judgment calls at times.
@Waychman - You’re not wrong. But as you can see there is no space for that. The ability would need to be altered to make room.To elaborate on the evil priests, they have the ability to falsify the future, such as this deck stacking mechanic. If anyone has a suggestion that keeps it in them I imagine the PT team is willing to consider alterations.
Quote from: Gabe on September 26, 2018, 10:49:11 PM@Waychman - You’re not wrong. But as you can see there is no space for that. The ability would need to be altered to make room.To elaborate on the evil priests, they have the ability to falsify the future, such as this deck stacking mechanic. If anyone has a suggestion that keeps it in them I imagine the PT team is willing to consider alterations.This wouldn’t get it all the way there, but using ‘unpreventable’ as a shorter ‘cannot be prevented’ might help a little. I will think about this more later.
@Waychman - You’re not wrong. But as you can see there is no space for that. The ability would need to be altered to make room.