Welcome to the Official Redemption® Message Board!
Alexander the "Great" is really boring with unity greeks.
Quote from: TheHobbit on September 13, 2018, 06:51:48 PMAlexander the "Great" is really boring with unity greeks.Not really, Greeks are super solid and Alexander is an instasplash in every defense without it
Quote from: Red Dragon Thorn on September 13, 2018, 07:02:07 PMQuote from: TheHobbit on September 13, 2018, 06:51:48 PMAlexander the "Great" is really boring with unity greeks.Not really, Greeks are super solid and Alexander is an instasplash in every defense without itI agree, although there is always the in-between ‘if you control another greek’.
@Watchman, AtG will need to be in battle for Greeks to have first strike. Since he bands, and can be banded too, the benefit will apply to all banded Greeks (assuming unity).
Good catch that he also grants FS to good Greeks. If there’s room I’ll add “evil”. If there’s not, in the rare event that he blocks vs a good Greek the the FS will cancel out.
But please, for God and the love of His Son,
Wait what exactly does the curse side of Flying Scroll do?"Give this card to a player to take and play a dual icon or multicolor card."You can read this two ways. You're giving "this card" to a player so they can "take" Flying Scroll or you can read it as you give the card to a player and you can "take" a card in play. I feel like this line of the special ability needs to be more clear... It's hard to tell if "take" is a keyword or just part of the sentence structure.Maybe we can start bolding keywords like other CCGs?
Give is the basically opposite of take, so the first interpretation has a player trying to take a card they control, which is impossible. And I'm not sure any of that sentence overrides the default of cards being read from the controller's perspective, so it's not the receiving player taking.I actually think the problem here isn't "take", it's "and play" being in the middle of the ability and not the end, like Caleb (take a City and play it). But the ability doesn't fit the card with "and play it".
Back on topic, what is the reasoning for making False Dreams Brown and gray rather than Pale green and gray?
Spoiler (hover to show)
With the “matching brigade” unity qualifier, verifying this mean you can have other multi brigade ECs so long as at least one of those brigades on each EC match either evil gold or crimson?
Quote from: Watchman on September 14, 2018, 05:45:41 PMWith the “matching brigade” unity qualifier, verifying this mean you can have other multi brigade ECs so long as at least one of those brigades on each EC match either evil gold or crimson?That's my understanding. As long as all of your ECs have either crimson or gold it works. Some can be crimson and some can be gold.I think our team has discussed that and came to the same consensus but I'll wait for someone else to verify that.
I wonder if a Throne deck will still open with Auto > Sam > King Saul > Abbey > David if you get this guy out pre-game?Spoiler (hover to show)
I wonder if a Throne deck will still open with Auto > Sam > King Saul > Abbey > David if you get this guy out pre-game?Spoiler (hover to show)Quote from: Master Q on September 14, 2018, 03:57:29 PMBack on topic, what is the reasoning for making False Dreams Brown and gray rather than Pale green and gray?False prophets are gray and rebellious Israelites are brown. What is the reason to give it pale green?
SPOILER LIST (all cards subject to change)Moses, Friend of GodThe Emmaus Road400 Years of SilenceMannaJonah's AngerLost Soul (Orphans)
*playable Teal cards*
Along with this preview I'd like to mention that we are testing the idea of having "STAR" abilities activate not only from the opening hand but anytime the "STAR" card is drawn by game rule (aka, not searched, taken or drawn by special ability).
BTW: Shouldn't the cloud idea also get future support in having more additional cards using that mechanic?
Hm... while I like seeing Redemption evolve and increase I fear another new mechanic will make it even more complex and maybe unrulable.
In addition not having star cards will bring another major drawback for players as it was the case when reserve has been introduced back then (which was IMHO not the case with e.g. to the cloud symbol).
Quote from: Reth on September 24, 2018, 02:21:48 PMBTW: Shouldn't the cloud idea also get future support in having more additional cards using that mechanic? More cloud please!