Author Topic: PROPHECIES OF CHRIST (Spoiler thread)  (Read 211854 times)

Offline Red Dragon Thorn

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #75 on: September 07, 2018, 06:44:43 PM »
0
Spoilers today are numerous...

Spoiler (hover to show)

Hmm that has the potential to be pretty nuts in T2, depending on how good the various star cards are.  Because no matter what you roll you can always at least grab another numerous as the stars and keep going, and most of the time you will be able to get other cards too.  On average rolls of 3-4 you get the following amount of additional cards:

after 1: +2.5 cards
after 2: +5 cards
after 3: +7.5
after 4: +11 cards

Yep.  Territory class search out 11 cards seems pretty good :)

So you're saying it needs another brigade....

This is why we preview these
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Offline Kor

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #76 on: September 07, 2018, 06:48:42 PM »
0
Spoilers today are numerous...

Spoiler (hover to show)

Hmm that has the potential to be pretty nuts in T2, depending on how good the various star cards are.  Because no matter what you roll you can always at least grab another numerous as the stars and keep going, and most of the time you will be able to get other cards too.  On average rolls of 3-4 you get the following amount of additional cards:

after 1: +2.5 cards
after 2: +5 cards
after 3: +7.5
after 4: +11 cards

Yep.  Territory class search out 11 cards seems pretty good :)

So you're saying it needs another brigade....

This is why we preview these

Another brigade would work.  Could also make it only able to search out star 'characters', not 'cards'.  I think that would be in keeping with the reference as the stars are people, but I can definitely see the fun in being able to search out any star cards with it.
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Offline Watchman

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #77 on: September 07, 2018, 07:29:13 PM »
0
Spoilers today are numerous...

Spoiler (hover to show)

Hmm that has the potential to be pretty nuts in T2, depending on how good the various star cards are.  Because no matter what you roll you can always at least grab another numerous as the stars and keep going, and most of the time you will be able to get other cards too.  On average rolls of 3-4 you get the following amount of additional cards:

after 1: +2.5 cards
after 2: +5 cards
after 3: +7.5
after 4: +11 cards

Yep.  Territory class search out 11 cards seems pretty good :)

So you're saying it needs another brigade....

This is why we preview these

Another brigade would work.  Could also make it only able to search out star 'characters', not 'cards'.  I think that would be in keeping with the reference as the stars are people, but I can definitely see the fun in being able to search out any star cards with it.

 +1 that it should only target characters, but only star heroes. Makes a lot more sense in regards to what the card represents, and it won’t have the potential of getting out any kind star card, which may prove to be too OP. This would work well if another brigade is added to it as well since you widen your hero targeting options instead of just blue brigade star heroes.
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Offline Xonathan

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #78 on: September 07, 2018, 07:29:33 PM »
0
You could probably deck out with this card first or second turn with a throne deck including Melchizedek
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Offline Bobbert

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #79 on: September 07, 2018, 08:04:55 PM »
+1
I don't suppose we could get away with using the tabletop-style shorthand of 1d6? It would make that type of identifier considerably shorter, allowing it to be used on a variety of cards.
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Offline Red Dragon Thorn

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #80 on: September 07, 2018, 08:55:53 PM »
0
I don't suppose we could get away with using the tabletop-style shorthand of 1d6? It would make that type of identifier considerably shorter, allowing it to be used on a variety of cards.

We're not sold on the identifier either. For a little bit it was X = the # of * cards in your discard pile, but the * doesn't show up well in the identifier line, so we moved away from that
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Offline Kevinthedude

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #81 on: September 07, 2018, 09:14:48 PM »
0
Spoilers today are numerous...

Spoiler (hover to show)

Am I missing something? Getting to add 1 card to your hand vs getting to add 6 is a monstrous difference. Why is this random? Also isn't a conditionless territory class enhancement that provides card advantage something that has been strictly avoided? And this one potentially gives you 6 cards and most of the time at least gives you 2 which is still unprecedented.

I feel like I have to be missing something. If I'm not then the card is overpowered and pointlessly random.

Offline Red Dragon Thorn

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #82 on: September 07, 2018, 09:25:16 PM »
0
Spoilers today are numerous...

Spoiler (hover to show)

Am I missing something? Getting to add 1 card to your hand vs getting to add 6 is a monstrous difference. Why is this random? Also isn't a conditionless territory class enhancement that provides card advantage something that has been strictly avoided? And this one potentially gives you 6 cards and most of the time at least gives you 2 which is still unprecedented.

I feel like I have to be missing something. If I'm not then the card is overpowered and pointlessly random.

You're really not going to like another card on the list then 😀 we definitely think this is strong, it's entirely possible it will get toned down after we get more testing in. Our thought is that in general star cards are mid to low power level so even if you get lucky and get a few, it won't actually put you that far ahead
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Offline Kevinthedude

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #83 on: September 07, 2018, 09:38:31 PM »
+3
Spoilers today are numerous...

Spoiler (hover to show)

Am I missing something? Getting to add 1 card to your hand vs getting to add 6 is a monstrous difference. Why is this random? Also isn't a conditionless territory class enhancement that provides card advantage something that has been strictly avoided? And this one potentially gives you 6 cards and most of the time at least gives you 2 which is still unprecedented.

I feel like I have to be missing something. If I'm not then the card is overpowered and pointlessly random.

You're really not going to like another card on the list then 😀 we definitely think this is strong, it's entirely possible it will get toned down after we get more testing in. Our thought is that in general star cards are mid to low power level so even if you get lucky and get a few, it won't actually put you that far ahead

Putting power level completely aside, why is it random? I don't understand the benefit. Randomless is a huge negative for game health and especially competitive health. It's guaranteed to be unfun for someone since if you roll poorly you feel bad and if you roll well your opponent feels bad. I know sometimes I write posts that exaggerate or hyperbolize the point I'm trying to make but I truly believe this card in it's current state will literally subtract fun from the game every time it's played.

Literally any method of determining X is better than this. I see it originally used to be * cards in discard and that's infinitely better design since it A. rewards building around the effect B. limits the card advantage potential to late game C. encourages you for deck building choices. I'm amazed at the contrast between how good that design is versus what it is now. I beg you to change this card to anything that isn't pure randomness.

Offline Ironisaac

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #84 on: September 07, 2018, 11:28:53 PM »
0
You know, I was super excited for this set, until I had to play against Babylonian Merchants. I hate that guy!
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Offline jesse

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #85 on: September 08, 2018, 12:16:18 AM »
0
Awww c'mon, those Jedi mind tricks won't work with me!!! :kenobi:

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Offline Josh

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #86 on: September 08, 2018, 07:56:49 AM »
+1
Time for a peek behind the curtain, so to speak, at a small sample of the playtesting process!  I was reading this card and something stood out to me I hadn't seen before.

Persian Conquerors - "If you control another Persian, discard a Babylonian, an Artifact, a Fortress, or a Site.  Opponent may withdraw all Heroes instead.  Cannot be interrupted."

One of my jobs in playtesting is making sure that busted combos don't sneak through the playtesting process.  I see a combo with this one and I'm not sure if it would be "busted" or not.  Normally I'd bring it to the playtest team and we'd make a decision as a whole.  (We will still do this, but we'll get to see your thoughts as well.)

Setup: 
- Convert this character to a hero
- Control another Persian
- Have King Rehoboam in territory

With this setup, I can repeatedly block my opponent with Rehoboam, put Persian Conquerors in the side battle and make my opponent control Conquerors, and allow myself to "Instead" Conquerors' ability and withdraw all heroes (including those in the main battle) CBI.

So is this broken?  Things to consider:

1. How hard is it to set up?
2. What is the effectiveness (power) of the combo?
3. How hard is it to maintain the board state once the combo is set up/how easy is it for the opponent to disrupt the combo?
4. Does the combo fit naturally into an already decent defense?

I have my own assessments for these 4 points, but I'd like to see what the community thinks.
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Offline Kor

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #87 on: September 08, 2018, 08:52:39 AM »
+2
Time for a peek behind the curtain, so to speak, at a small sample of the playtesting process!  I was reading this card and something stood out to me I hadn't seen before.

Persian Conquerors - "If you control another Persian, discard a Babylonian, an Artifact, a Fortress, or a Site.  Opponent may withdraw all Heroes instead.  Cannot be interrupted."

One of my jobs in playtesting is making sure that busted combos don't sneak through the playtesting process.  I see a combo with this one and I'm not sure if it would be "busted" or not.  Normally I'd bring it to the playtest team and we'd make a decision as a whole.  (We will still do this, but we'll get to see your thoughts as well.)

Setup: 
- Convert this character to a hero
- Control another Persian
- Have King Rehoboam in territory

With this setup, I can repeatedly block my opponent with Rehoboam, put Persian Conquerors in the side battle and make my opponent control Conquerors, and allow myself to "Instead" Conquerors' ability and withdraw all heroes (including those in the main battle) CBI.

So is this broken?  Things to consider:

1. How hard is it to set up?
2. What is the effectiveness (power) of the combo?
3. How hard is it to maintain the board state once the combo is set up/how easy is it for the opponent to disrupt the combo?
4. Does the combo fit naturally into an already decent defense?

I have my own assessments for these 4 points, but I'd like to see what the community thinks.

1.  I believe it could be reasonably difficult to set up as you would need find a way to have your opponent control another Persian for this to work.

If not for this, I would say the combo would be too strong.  Even so, I’m not a huge fan of this card being CBI and not having a ‘when blocking’ clause.
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Offline Kevinthedude

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #88 on: September 08, 2018, 11:55:49 AM »
0
Time for a peek behind the curtain, so to speak, at a small sample of the playtesting process!  I was reading this card and something stood out to me I hadn't seen before.

Persian Conquerors - "If you control another Persian, discard a Babylonian, an Artifact, a Fortress, or a Site.  Opponent may withdraw all Heroes instead.  Cannot be interrupted."

One of my jobs in playtesting is making sure that busted combos don't sneak through the playtesting process.  I see a combo with this one and I'm not sure if it would be "busted" or not.  Normally I'd bring it to the playtest team and we'd make a decision as a whole.  (We will still do this, but we'll get to see your thoughts as well.)

Setup: 
- Convert this character to a hero
- Control another Persian
- Have King Rehoboam in territory

With this setup, I can repeatedly block my opponent with Rehoboam, put Persian Conquerors in the side battle and make my opponent control Conquerors, and allow myself to "Instead" Conquerors' ability and withdraw all heroes (including those in the main battle) CBI.

So is this broken?  Things to consider:

1. How hard is it to set up?
2. What is the effectiveness (power) of the combo?
3. How hard is it to maintain the board state once the combo is set up/how easy is it for the opponent to disrupt the combo?
4. Does the combo fit naturally into an already decent defense?

I have my own assessments for these 4 points, but I'd like to see what the community thinks.

If you make a side battle with opponent's Hero from battle and one of your characters, don't you have to let them control their own character as per the REG?

Quote from: REG
If one of the characters selected to fight was controlled by one of the players in battle, and the other
was controlled by a different player, the one player maintains control of the character they controlled
and the other player in battle controls the other selected character

Offline Kor

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #89 on: September 08, 2018, 12:23:43 PM »
0
Time for a peek behind the curtain, so to speak, at a small sample of the playtesting process!  I was reading this card and something stood out to me I hadn't seen before.

Persian Conquerors - "If you control another Persian, discard a Babylonian, an Artifact, a Fortress, or a Site.  Opponent may withdraw all Heroes instead.  Cannot be interrupted."

One of my jobs in playtesting is making sure that busted combos don't sneak through the playtesting process.  I see a combo with this one and I'm not sure if it would be "busted" or not.  Normally I'd bring it to the playtest team and we'd make a decision as a whole.  (We will still do this, but we'll get to see your thoughts as well.)

Setup: 
- Convert this character to a hero
- Control another Persian
- Have King Rehoboam in territory

With this setup, I can repeatedly block my opponent with Rehoboam, put Persian Conquerors in the side battle and make my opponent control Conquerors, and allow myself to "Instead" Conquerors' ability and withdraw all heroes (including those in the main battle) CBI.

So is this broken?  Things to consider:

1. How hard is it to set up?
2. What is the effectiveness (power) of the combo?
3. How hard is it to maintain the board state once the combo is set up/how easy is it for the opponent to disrupt the combo?
4. Does the combo fit naturally into an already decent defense?

I have my own assessments for these 4 points, but I'd like to see what the community thinks.

If you make a side battle with opponent's Hero from battle and one of your characters, don't you have to let them control their own character as per the REG?

Quote from: REG
If one of the characters selected to fight was controlled by one of the players in battle, and the other
was controlled by a different player, the one player maintains control of the character they controlled
and the other player in battle controls the other selected character

You could just have two of your heroes fight and have them control conquerors.
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Offline Kevinthedude

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #90 on: September 08, 2018, 12:28:14 PM »
0
Time for a peek behind the curtain, so to speak, at a small sample of the playtesting process!  I was reading this card and something stood out to me I hadn't seen before.

Persian Conquerors - "If you control another Persian, discard a Babylonian, an Artifact, a Fortress, or a Site.  Opponent may withdraw all Heroes instead.  Cannot be interrupted."

One of my jobs in playtesting is making sure that busted combos don't sneak through the playtesting process.  I see a combo with this one and I'm not sure if it would be "busted" or not.  Normally I'd bring it to the playtest team and we'd make a decision as a whole.  (We will still do this, but we'll get to see your thoughts as well.)

Setup: 
- Convert this character to a hero
- Control another Persian
- Have King Rehoboam in territory

With this setup, I can repeatedly block my opponent with Rehoboam, put Persian Conquerors in the side battle and make my opponent control Conquerors, and allow myself to "Instead" Conquerors' ability and withdraw all heroes (including those in the main battle) CBI.

So is this broken?  Things to consider:

1. How hard is it to set up?
2. What is the effectiveness (power) of the combo?
3. How hard is it to maintain the board state once the combo is set up/how easy is it for the opponent to disrupt the combo?
4. Does the combo fit naturally into an already decent defense?

I have my own assessments for these 4 points, but I'd like to see what the community thinks.

If you make a side battle with opponent's Hero from battle and one of your characters, don't you have to let them control their own character as per the REG?

Quote from: REG
If one of the characters selected to fight was controlled by one of the players in battle, and the other
was controlled by a different player, the one player maintains control of the character they controlled
and the other player in battle controls the other selected character

You could just have two of your heroes fight and have them control conquerors.

Conqueror's ability would still only withdraw the Hero from the side battle and then you'd just be back in main battle without really gaining anything.

Offline Kor

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #91 on: September 08, 2018, 12:41:47 PM »
0
Time for a peek behind the curtain, so to speak, at a small sample of the playtesting process!  I was reading this card and something stood out to me I hadn't seen before.

Persian Conquerors - "If you control another Persian, discard a Babylonian, an Artifact, a Fortress, or a Site.  Opponent may withdraw all Heroes instead.  Cannot be interrupted."

One of my jobs in playtesting is making sure that busted combos don't sneak through the playtesting process.  I see a combo with this one and I'm not sure if it would be "busted" or not.  Normally I'd bring it to the playtest team and we'd make a decision as a whole.  (We will still do this, but we'll get to see your thoughts as well.)

Setup: 
- Convert this character to a hero
- Control another Persian
- Have King Rehoboam in territory

With this setup, I can repeatedly block my opponent with Rehoboam, put Persian Conquerors in the side battle and make my opponent control Conquerors, and allow myself to "Instead" Conquerors' ability and withdraw all heroes (including those in the main battle) CBI.

So is this broken?  Things to consider:

1. How hard is it to set up?
2. What is the effectiveness (power) of the combo?
3. How hard is it to maintain the board state once the combo is set up/how easy is it for the opponent to disrupt the combo?
4. Does the combo fit naturally into an already decent defense?

I have my own assessments for these 4 points, but I'd like to see what the community thinks.

If you make a side battle with opponent's Hero from battle and one of your characters, don't you have to let them control their own character as per the REG?

Quote from: REG
If one of the characters selected to fight was controlled by one of the players in battle, and the other
was controlled by a different player, the one player maintains control of the character they controlled
and the other player in battle controls the other selected character

You could just have two of your heroes fight and have them control conquerors.

Conqueror's ability would still only withdraw the Hero from the side battle and then you'd just be back in main battle without really gaining anything.

I’m pretty sure it would withdraw heroes in both battles.

Quote
How to Play
● A withdraw effect moves characters or Sites from the Field of Battle to territory. ● Withdrawn cards move to the territory of the player with permanent control of the card. ● A withdraw effect targets the cards that are to be withdrawn. ● Unless otherwise specified, targets must be in the Field of Battle. ● All withdraw effects are instant.
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Offline Kevinthedude

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #92 on: September 08, 2018, 12:46:55 PM »
0
Conqueror's ability would still only withdraw the Hero from the side battle and then you'd just be back in main battle without really gaining anything.

I’m pretty sure it would withdraw heroes in both battles.

Quote
How to Play
● A withdraw effect moves characters or Sites from the Field of Battle to territory. ● Withdrawn cards move to the territory of the player with permanent control of the card. ● A withdraw effect targets the cards that are to be withdrawn. ● Unless otherwise specified, targets must be in the Field of Battle. ● All withdraw effects are instant.

If that were true then you could do this combo a lot easier with Goliath.

Offline Kor

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #93 on: September 08, 2018, 12:52:38 PM »
0
Conqueror's ability would still only withdraw the Hero from the side battle and then you'd just be back in main battle without really gaining anything.

I’m pretty sure it would withdraw heroes in both battles.

Quote
How to Play
● A withdraw effect moves characters or Sites from the Field of Battle to territory. ● Withdrawn cards move to the territory of the player with permanent control of the card. ● A withdraw effect targets the cards that are to be withdrawn. ● Unless otherwise specified, targets must be in the Field of Battle. ● All withdraw effects are instant.

If that were true then you could do this combo a lot easier with Goliath.

Except Goliath says withdraw all heroes in battle, which refers to current battle, as opposed to a generic withdraw all heroes which does not.
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Offline Kevinthedude

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #94 on: September 08, 2018, 01:01:58 PM »
+1
Conqueror's ability would still only withdraw the Hero from the side battle and then you'd just be back in main battle without really gaining anything.

I’m pretty sure it would withdraw heroes in both battles.

Quote
How to Play
● A withdraw effect moves characters or Sites from the Field of Battle to territory. ● Withdrawn cards move to the territory of the player with permanent control of the card. ● A withdraw effect targets the cards that are to be withdrawn. ● Unless otherwise specified, targets must be in the Field of Battle. ● All withdraw effects are instant.

If that were true then you could do this combo a lot easier with Goliath.

Except Goliath says withdraw all heroes in battle, which refers to current battle, as opposed to a generic withdraw all heroes which does not.

Missed that since it was after the (except giant slayers), that's true Goliath wouldn't work. However I did just think of another problem with the combo. If you convert an EC to a Hero it looses all abilities that target Heroes so after conversion conquerors doesn't even have the relevant ability anymore.

Offline Kor

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #95 on: September 08, 2018, 01:09:54 PM »
0
Conqueror's ability would still only withdraw the Hero from the side battle and then you'd just be back in main battle without really gaining anything.

I’m pretty sure it would withdraw heroes in both battles.

Quote
How to Play
● A withdraw effect moves characters or Sites from the Field of Battle to territory. ● Withdrawn cards move to the territory of the player with permanent control of the card. ● A withdraw effect targets the cards that are to be withdrawn. ● Unless otherwise specified, targets must be in the Field of Battle. ● All withdraw effects are instant.

If that were true then you could do this combo a lot easier with Goliath.

Except Goliath says withdraw all heroes in battle, which refers to current battle, as opposed to a generic withdraw all heroes which does not.

Missed that since it was after the (except giant slayers), that's true Goliath wouldn't work. However I did just think of another problem with the combo. If you convert an EC to a Hero it looses all abilities that target Heroes so after conversion conquerors doesn't even have the relevant ability anymore.
.

I think you’re right about that!
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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #96 on: September 08, 2018, 04:12:09 PM »
+3
Here's a classic with a nice upgrade...

Spoiler (hover to show)
Have you visited the Land of Redemption today?

Offline Kevinthedude

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #97 on: September 08, 2018, 04:24:15 PM »
0
Here's a classic with a nice upgrade...

Spoiler (hover to show)

I like that you get to pick between soul gen or captured character synergy.

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #98 on: September 08, 2018, 05:06:37 PM »
+1
Here's a classic with a nice upgrade...

Spoiler (hover to show)

I like that you get to pick between soul gen or captured character synergy.
I like getting a new toy.
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Offline Red Dragon Thorn

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Re: PROPHECIES OF CHRIST (Spoiler thread)
« Reply #99 on: September 08, 2018, 06:03:59 PM »
+1
 
Here's a classic with a nice upgrade...

Spoiler (hover to show)

I like that you get to pick between soul gen or captured character synergy.
I like getting a new toy.

Don't worry, that's the tamest Egyptian card  8) :-X
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