Author Topic: How good is Soloman's Temple Board game?  (Read 5871 times)

Offline Red Wing

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How good is Soloman's Temple Board game?
« on: September 28, 2011, 12:05:51 PM »
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Anybody play solomon's temple? How fun is it?
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browarod

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Re: How good is Soloman's Temple Board game?
« Reply #1 on: September 28, 2011, 01:31:06 PM »
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It's not terrible, I guess. It's very involved (there's a lot to it) and the games can take awhile, but it's an interesting design overall.

Offline CJSports

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Re: How good is Soloman's Temple Board game?
« Reply #2 on: September 28, 2011, 02:48:09 PM »
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The best part of the game is the cards inside it.  ;)
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Offline Red Wing

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Re: How good is Soloman's Temple Board game?
« Reply #3 on: September 28, 2011, 02:51:25 PM »
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The best part of the game is the cards inside it.  ;)

Yeah, I was thinking it about getting it, but wondered how good the game was
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The Schaef

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Re: How good is Soloman's Temple Board game?
« Reply #4 on: September 29, 2011, 09:17:05 AM »
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It's all right but there's some missed potential there.  I have been tossing around some ideas for a redesign for a while but can never quite find the time to really knuckle down and work on it.

Offline Neil Da BOMB J

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Re: How good is Soloman's Temple Board game?
« Reply #5 on: September 29, 2011, 09:28:01 PM »
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I have it, it's long boring and NO fun I played it a few times and never want to play it again.
« Last Edit: September 30, 2011, 01:20:33 PM by Neil Da BOMB J »
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Offline 777Godspeed

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Re: How good is Soloman's Temple Board game?
« Reply #6 on: September 29, 2011, 10:02:53 PM »
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I would have to agree with Schaef that there is some missed potential...I have played it on a couple of occasions and enjoyed the experience, but I wouldn't place it in the action-packed category...I enjoyed the overall look, layout and objective of the game, but once again seems to miss on it's true potential...
If you are truly interested, I might consider parting with my game reasonably.....let me know here or by PM


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Offline Red Wing

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Re: How good is Soloman's Temple Board game?
« Reply #7 on: September 30, 2011, 01:57:20 PM »
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I would have to agree with Schaef that there is some missed potential...I have played it on a couple of occasions and enjoyed the experience, but I wouldn't place it in the action-packed category...I enjoyed the overall look, layout and objective of the game, but once again seems to miss on it's true potential...
If you are truly interested, I might consider parting with my game reasonably.....let me know here or by PM


Godspeed,
Mike

Thanks, but the reason I started this thread is that I need a King David promo and I was wondering if the game was any good.
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Offline 777Godspeed

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Re: How good is Soloman's Temple Board game?
« Reply #8 on: October 01, 2011, 11:02:39 PM »
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No prob....let me know if you change your mind...



Godspeed,
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When in doubt  D3.
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Offline New Raven BR

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Re: How good is Soloman's Temple Board game?
« Reply #9 on: August 03, 2012, 12:26:53 PM »
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I have it, it's long boring and NO fun I played it a few times and never want to play it again.
WOW!! talk about mr negative!
i have the game, it's fun, heard to learn how to play but other then that it has alot of potential and it's too far from being boring or "no fun" i also find the game exciting to play cause your running out of time to build the temple and fill the holy of holies before the babylonian armies come in and make you take a peice off the temple, i would also possibly like to see a revamp of the game with a rulebook that would go more in depth as to what you can do and what you can't do cause for a beginner trying to get used to the game i can see how it can be a lil confusing
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Offline JSB23

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Re: How good is Soloman's Temple Board game?
« Reply #10 on: August 03, 2012, 01:59:59 PM »
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The game is bad, period.

A Strategic 1v1 game in which you're trying to balance building the temple, the city, the walls, all while purging sins, and protecting yourself from Babylonian hordes controlled by your opponent, sounds like a lot of fun; in practice it's anything but.

What actions you can take are completely dependent on what cards you draw, and in what order you draw them. You can have ever other piece of the temple but if you're missing one of the three pillars then you can't do jack. This brings us to the problem with the draw, 1 card per turn out of 60(?) is not enough when there are 0 cards to speed up the draw, especially when that deck contains both your actions and the pieces of the temple that you need.

On the other side, the Babylonian's movement is almost completely random, with no room for any kind of strategic insight/decision making, and the aforementioned "sins" are also completely random. 
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