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It ups the player number by one, it has alternate characters for each color, who have cool new powers, there is the potential for two traitorsThere is a Merlin travel deck that can move Merlin randomly around the board, so watch out for that. Though most of them do not move him, but instead have quotes from Monty Python and the Holy GrailBut beware the black deck. It will kill you. It will kill you dead, and then bludgeon your corpse with a sledgehammer. The new white cards are kinda good, the new black cards will pull out your heart like Mola Ram and show it to you still beating as you collapse.
I'll discuss the optional rules that you use, especially the part about the number of quests. Do date, there has never been a desire to fight the dragon. We did try it once, using "Call for Help" to get all the knights there, but we still lost miserably.
Another contributing factor is that by the time you can go after the dragon..the catapults are becoming a serious threat.
there has never been a desire to fight the dragon. We did try it once, using "Call for Help" to get all the knights there, but we still lost miserably.
The only "house rule" we use is that if someone makes a false accusation of the traitor, and there are no swords on the Round Table, then it adds a black sword. We wanted to make sure that there was a penalty for guessing wrong, which also makes it harder to draw out the Traitor early in the game.
FWIW, in some old manuscripts, Merlin was just a wise advisor to the king, not a magician. Also note that Moses carried a staff and did pretty amazing things that the general public may perceive as magic
Yeah, defeating the dragon is costly, and you really don't need it to simply fill up the table with more white swords.
But playing with 7 knights was just too easy for our group, so now we have to beat the dragon, which has been a fun addition. We've done it multiple times when there wasn't a traitor, but never when there was one.
I've always felt like it's painful enough that you have to have 6 siege engines down already before accusing someone.
Lately we've been preferring to simply let the traitor be, and just try to finish with enough white swords to win anyway.
The difference was that Moses told everyone that the power behind everything he did was from God. I'm just not sure that I want my kids to play games where they use some power besides God to do supernatural things.
I'm not saying that everyone should have these same convictions. I'm just trying to follow the Spirit personally on this.
Merlin is most known as a wizard because of popular culture, but he was not always depicted that way in lore.