New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
20% Initial set-up20% Dice rolling20% Tactical strategy40% Personal diplomacy
15% Effect of other players quitting
large-scale games of Diplomacy can drag on for hours.
Castle risk? Link?
Is there anything like Cold War Risk or somesuch? Something where I can have a huge strategic nuclear arsenal and keep threatening total annihiliation while I get other players to have their countries fight proxy battles for me?That's the kind of "Personal diplomacy" that I'm best at.
Something where I can have a huge strategic nuclear arsenal and keep threatening total annihiliation while I get other players to have their countries fight proxy battles for me?
The main thing that I see left out of this discussion so far is the most important part of RISK. In my opinion, success at RISK depends on the following:20% Initial set-up20% Dice rolling20% Tactical strategy40% Personal diplomacy
Europe - take on the first turn or two, put enough armies in Greenland to keep anyone from completing that continent, put the rest of your armies every turn into N.Europe and leave only 1 army on each border with Africa and Asia. Just stockpile armies in that central territory. You won't be an immediate threat to anyone as you can't attack from there, but no one will want to attack you because taking any border territory will open them up to your huge force plowing into them. When the time is right, fortify to the border and conquer the world.
It seems to me that since Asia is usually not occupied by any one person until the end of the game, I could just put a few armies on one of my Asian territories, and attack Ukraine (I may have to attack a few other territories first, but they are usually fortified by only 1 man). Then you're free to do what you want with your big force, and hopefully my forces are in the Americas or Australia. If they are, I won't have to worry about your force.