New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Pokemon doesn't have a "Battle Phase." You do one attack per turn, which ends your turn. Besides, Pokemon has had its issues with battles that were over before they started, immediately after the first set was released. If your Active Pokemon is Asleep or Paralyzed, you can do nothing. That was very frustrating when your opponent's Gastly could knock out your Charizard before you could even attack just because you couldn't flip a stinkin' heads (not that I'm bitter or anything ).I think the Pokemon analogy does not work in a comparison to Redemption, so it should just be dropped.
Here is the thing with the paralysis and sleepiness of pokemon, there is a chance that he will become un asleep with the flip of a coin ( antidotes 2 if I remmeber correctly + not all pokemon have this ability, and those that do are weaker in other stats). When Jacob comes in battle and plays RTC ignoring my solid brigade defense ( which is what logically the mechanics of Redemption incourage) their is only a few things I can do ( Martyr and Writ come in to mind). There are preventive measures but not a whole lot of them and remember you have to deck them I have them at the right time.
Believe me Redemption has far more issues of Battles being over before they started.
Let us look at RTC through pokemon's glasses. RTC paralyzes all EC of one brigade ( when played with Jacob) with no chance of un paralyzing them by the flip of a coin.
All I am saying is that in pokemon at least there is a hope of attacking (blocking). And attacking every turn for that matter because it does not depend on opponents drawing Ls.
I do agree to some extant that it is futile to make comparisons from pokemon to Redemption, ...
...however it isn't totally irrelevent to compare the level of player invovlement and interaction ( overall) between the battle phases of pokemon and Redemption to illustrate a point.
I'm afraid I can't understand that paragraph. It's maybe broken, but not totally broken, but certainly broken, but you don't believe it's broken, but it just needs a tune-up. My eyeballs hurt.
I hoped that helped to clear up your questions.
Quote from: TheHobbit13 on June 30, 2009, 12:13:25 AMI hoped that helped to clear up your questions.I don't think you can say a game is "certainly broken" because its mechanics are different from another game.
Quote from: TheHobbit13 on June 30, 2009, 12:13:25 AMI hoped that helped to clear up your questions. I could "break" a game with no drawing if I made the object to deck out the other person (as is common across several titles) and then put in cards that shuffled used cards back in so that no one ever decked out. I could "break" a game with a cost system if I skewed the power of cards in relation to their cost.
Quote from: TheHobbit13 on June 30, 2009, 12:13:25 AMI hoped that helped to clear up your questions. Likewise, the mechanics you say are problematic have to be exploited to a point where the game is untenable and therefore "broken", and you are saying that Redemption has NOT reached that point.
Not to mention all the ways you can negate or discard cards, either RTC itself or cards that play it. If anything, YMT's analysis tells me that Redemption has more options to allow a player to unlock his characters and go back to battling.
Jumping into this conversation way late, but I just want to express the fact that I am quite pleased Redemption is vastly more about deckbuilding choices than what happens later. Luck of the draw is in unfortunate necessity, as nobody has come up with a good game without that element of randomization yet (and if you have, I will be the first to buy), but beyond that, the single biggest determining factor in who wins the games is what you have chosen to include or not include in your deck, and what your opponent has chosen to include or not include in his deck. Will your Unknown Nation be a lifesaver against a battle-winner deck like Teal or Purple, or will it be completely useless against your opponent's Zebulun offense? Will your decision to rely on Zerubabel's Temple to make your offense invincible enable you to waltz right past a Syrian capture defense, or will you encounter Egyptians worshiping Mildew on the High Places, making your Lampstand useless and your entire offense vulnerable? I, for one, am in favor of the current state of Redemption.
YMT, and yourself seem to dismiss the idea of OP cards because of the fact that their are counters to them.
YMT arguments about the game haven't disproven in my mind the claim of the better battle phase.
The game of Redemptions from another CCGers point of view, looking in on the game. (given the person has not played a whole lot of Redemption to see other wise).
Yes you could, but games like Magic, and LOTR aren't broken. That is the whole point, other ccgs have banned cards/been careful about what kinds of cards they make, in order that the game doesn't lose its pizzaz or become totally broken.
My point is that the game has been harmed by said mechanics and the increase of auto blocks/ auto RA's to the point were it has lost some of its fun.
Yes on paper you can negate it or discard it, but in a game situation (even if you put cards in your deck to counter that) it is very very hard to stop... YMT, and yourself seem to dismiss the idea of OP cards because of the fact that their are counters to them. Consequently I cannot get passed that to illustrate my point.
As it stands right now, my tournament deck had the potential to stand up to a TGT deck, a Zeb deck, an RTC deck, a FBN deck, an AoCP deck and a Sitelock deck with varying degrees of effectiveness.
Quote from: Minister Polarius on June 30, 2009, 05:35:19 AMJumping into this conversation way late, but I just want to express the fact that I am quite pleased Redemption is vastly more about deckbuilding choices than what happens later. Luck of the draw is in unfortunate necessity, as nobody has come up with a good game without that element of randomization yet (and if you have, I will be the first to buy), but beyond that, the single biggest determining factor in who wins the games is what you have chosen to include or not include in your deck, and what your opponent has chosen to include or not include in his deck. Will your Unknown Nation be a lifesaver against a battle-winner deck like Teal or Purple, or will it be completely useless against your opponent's Zebulun offense? Will your decision to rely on Zerubabel's Temple to make your offense invincible enable you to waltz right past a Syrian capture defense, or will you encounter Egyptians worshiping Mildew on the High Places, making your Lampstand useless and your entire offense vulnerable? I, for one, am in favor of the current state of Redemption.*Hands Pol a chess board * Redemption is 50% deck building 40% playing 10% luck.
Just to be clear, this is the "tournament deck" that hasn't even won a local right?
And you only get to talk trash because I was forced to miss Regionals and therefore the chance to take you all to school. :p
I'd love to do it but we're getting killed financially. That reason unto itself might still have made it impossible for me to attend last weekend even if I didn't have that other thing with the guy and the stuff.
It is what it is. We have a roof, the boys have food, so praise be to God.
Unholy Writ also stops you 3 times, Doubt can block also.