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a couple Plots to shut down a huge offense ... --those are all epic.
Limiting draw cards stops games from breaking, and no cost is a recipe for disaster. Is Redemption broken, and/or is it in a disastrous state?
Perhaps if we created more effective but different ways to generate lost souls (a la Harvest Time and Hopper) it would help keep lost soul manipulation as a strength and not a drawback for Redemption.
Which is asking for trouble in a game that has dominants that are inherently overpowered cards that everyone uses.
Quote from: SirNobody on June 26, 2009, 07:23:06 PMPerhaps if we created more effective but different ways to generate lost souls (a la Harvest Time and Hopper) it would help keep lost soul manipulation as a strength and not a drawback for Redemption.Gold NT offense?
QuoteWhich is asking for trouble in a game that has dominants that are inherently overpowered cards that everyone uses.Given the nature and purpose of the game, I disagree with the notion that the cards are "inherently overpowered". Their power seems exactly right for their intent.
pokemon also has a whopping zero cards banned.
if this was the 'nature' and 'purpose' of the game, why doesnt every card have dominant status? and yes, im sure their power is exactly right for their intent...which are incredibly powerful broken cards with hardly any counter. trust me, nix dominants and this game becomes BOUNDS more balanced.
Tim Maly, I think you'd get more playtesters talking as you did if most of these threads remained as civil as Hobbit's first post. There are some who don't understand that rudeness and exageration do not help to move a conversation in a positive direction. Further, that exageration tends to weaken the credibility of those complaints, and of the complainer.Thanks again, Hobbit.
I don't know why it's sad that one of the most popular card games on the planet, backed by one of the largest entertainment companies on the planet, would have a good battle phase. I don't begrudge them that.
I don't see much different in Shaef's post... Tim Maly is not being rude, he is simply fighting fire with fire.Quote from: The Schaef on June 26, 2009, 07:18:19 PMLimiting draw cards stops games from breaking, and no cost is a recipe for disaster. Is Redemption broken, and/or is it in a disastrous state?
It is sad because Pokemon uses basic battle mechanics that people laugh at (it is more or less a childrens ccg)
Redemption (which has a good battle phase) through the newer sets has unitentionally taken away from the battle phase, pokemon hasn't (from the little knowledge I have about pokemon) and that is why their battle phase is better IMO.
...constructive criticism...goes a long way in making your voice heard...Gabe and others have given TONS of very valuable insights and suggestions in the last couple years...If we could have this discussion in September through January, that would be the ideal time...
Pokemon doesn't have a "Battle Phase." You do one attack per turn, which ends your turn.
I think the Pokemon analogy does not work in a comparison to Redemption, so it should just be dropped.
Why is Pokemon even relevant? I want to play Redemption thank you very much.
He will try to convince you that he played the game so much because of his son, but we all know the truth...
The comparison that I saw used was that Pokemon doesn't share the same "dilemma" as Redemption, in that you don't get to do anything to stop your opponent (no back-and-forth). Pokemon has had the equivalent of "pre-block ignore" since its inception.
Quote from: TheHobbit13 on June 29, 2009, 01:45:38 PMI don't see much different in Shaef's post... Tim Maly is not being rude, he is simply fighting fire with fire.Quote from: The Schaef on June 26, 2009, 07:18:19 PMLimiting draw cards stops games from breaking, and no cost is a recipe for disaster. Is Redemption broken, and/or is it in a disastrous state?Can you point out to me what is rude about that comment or not moving the conversation? You made two specific claims that X mechanic leads to Y conclusion. All I did was ask you if Y conclusion came out of the inclusion of either of these mechanics to this point. It is a simple and reasonable question to ask if the things you say will happen, have in fact happened.Quote from: TheHobbit13 on June 29, 2009, 02:02:55 PMIt is sad because Pokemon uses basic battle mechanics that people laugh at (it is more or less a childrens ccg)No more so a child's game than ours, or just about any other that is not deliberately targeting adult players (I would submit that Magic and Vampyre are examples of ones that do). But the battle mechanics basically boil down to a combination of War and Rock-Paper-Scissors, with initiative based on "speed", and Redemption was widely regarded as being at its least fun when it was little more than glorified War (pre-Women). QuoteRedemption (which has a good battle phase) through the newer sets has unitentionally taken away from the battle phase, pokemon hasn't (from the little knowledge I have about pokemon) and that is why their battle phase is better IMO.And as I said, that's perfectly fine. It's a long-standing well-developed game from a huge company, so I applaud their system for being as good as it is. I simply don't think it's sad that you consider theirs better than ours. We can't be the best at everything, and everybody cannot be the best at something.