Check out our Event Calendar! View birthdays, holidays and upcoming tournaments!
I have the expansion that adds a 5th player (I forget the name at the moment as it is back home and I'm with family).
That expansion adds more diversity to a game that is already full of diversity. Some of the new abilities are great and some are bland just like the original game's powers.
When I am done visiting with family, I will pull my copy out and answer the expansion question more thoroughly. It will be after the new year.
It will be a welcomed break from the other conversations that I will be having that week.
Additionally, this tile adds more to the Paddock/Horse Jump tile, which was a tile that I found worthless within the original game.
3. The ability to move settlements in a straight line (Caravan). Did you get stuck with a terrible terrain card? No problem! Play one settlement then activate your caravan! This card has gotten me out of a lot of trouble due to a bad draw OR enhanced a strategy to score points (Lords, Hermits, etc) when the terrain cards haven't cooperated.
The "Nomad" tiles...The Nomad tile locations put random one use tiles (the turn gained or your next turn) onto the board that people vie for. They have various abilities depending on what you randomly drew:1. 3 free settlements on the terrain indicated. (meh, imo)2. Moving 1-4 settlements up to 4 spaces total. (fun to do strategy-wise)3. Ignore the adjacency rule. (Great at times!)4. Remove 1 of each other player's settlement (Awesome and I wish this had its own tile location)5. Score 3 points (meh, imo)
I hope this gives you a good idea of the Nomads expansion. Overall, I found it a worthwhile purchase to add additional strategy.
Quote from: soul seeker on January 03, 2018, 10:17:48 PM 3. The ability to move settlements in a straight line (Caravan). Did you get stuck with a terrible terrain card? No problem! Play one settlement then activate your caravan! This card has gotten me out of a lot of trouble due to a bad draw OR enhanced a strategy to score points (Lords, Hermits, etc) when the terrain cards haven't cooperated.This sounds great! Every time I have tried to teach a new player, they have always had terrible terrain card draws, which makes for a boring debut. Question, though.... You said "card." Is the Caravan a Kingdom Card, or something else?