Check out our Event Calendar! View birthdays, holidays and upcoming tournaments!
Hey my fellow gamers!I was the first person to receive my copy at Gencon! A very cool feeling indeed. Here is the complete card list. Enjoy!The game also comes with victory point chips in values of 1 and 5 (made of metal like in seaside). There are kingdom cards that give you these chips. They simply add to your score add the end of the game. You are allowed to make change as much as you need to and the supply of them is unlimited.It also comes with a new mat for the card Trade Route as well as 8 mats for the new VP chips. The mats all have different art on them from Dominion, but they function identically to each other. As soon as you get a VP Chip, you pick out a mat to put them on. The mats are square, with size slightly smaller than the length of a Dominion card.The game ends if any three piles are empty (4 player game), if provinces are gone OR if colonies are gone.Basic CardsColony: Victory - Cost 1110 VP(12 copies available)Platinum: Treasure - Cost 95 Coins(12 copies available)Yes, you read that correctly. The next level treasure is worth 5 not 4.Kingdom Cards:Bank: Treasure - Cost 7? CoinsWhen you play this, it is worth 1 Coin per Treasure you have in play (counting this)Bishop: Action - Cost 4+1 Coin+1 VP ChipTrash a card from your hand. +VP Chips equal to half its cost in coins, rounded down.Each other player may trash a card from his hand.City: Action - Cost 5+1 Card+2 ActionsIf there are one or more empty Supply piles, +1 card. If there are two or more, +1 Coin and +1 Buy.Contraband: Treasure - Cost 53 Coins+1 BuyWhen you play this, the player to your left names a card. You can't buy that card this turn.Counting House: Action - Cost 5Look through your discard pile, reveal any number of Copper cards from it, and put them into your hand.Expand: Action - Cost 7Trash a card from your hand. Gain a card costing up to 3 more than the trashed card.Forge: Action - Cost 7Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost of the trashed cards.Goons: Action - Attack - Cost 6+1 Buy+2 CoinsEach other player discards down to three cards in hand.While this is in play, when you buy a card, +1 VP Chip.Grand Market: Action - Cost 6+1 Card+1 Action+1 Buy+2 CoinsYou can't buy this card if you have any Copper in play.Hoard: Treasure - Cost 62 CoinsWhile this is in play, when you buy a victory card, gain a Gold.King's Court: Action - Cost 7You may choose an Action card in your hand. Play it three times.Loan: Treasure - Cost 31 CoinWhen you play this, reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards.Mind: Action - Cost 5You may reveal a Treasure card from your hand. Gain a copy of it.When you buy this, trash all Treasures you have in play.Monument: Action - Cost 4+2 Coins+1 VP ChipMountebank: Action - Attack - Cost 5+2 CoinsEach other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.Peddler: Action - Cost 8*+1 Card+1 Action+1 CoinDuring your Buy phase, this costs 2 Coin less per Action card you have in play, but not less than 0.Quarry: Treasure - Cost 41 CoinWhile this is in play, Action cards cost 2 Coin less, but not less than 0.Rabble: Action - Attack - Cost 5+3 CardsEach other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.Royal Seal: Treasure - Cost 52 CoinsWhile this is in play, when you gain a card, you may put that card on top of your deck.Talisman: Treasure - Cost 41 CoinWhile this is in play, when you buy a card costing 4 Coin or less that is not a Victory card, gain a copy of it.Trade Route: Action - Cost 3+1 Buy+1 Coin per token on the Trade Route mat.Trash a card from your hand.Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat.Vault: Action - Cost 5+2 CardsDiscard any number of cards. +1 Coin for each card discarded.Each other player may discard 2 cards. If he does, he draws a card.Venture: Treasure - Cost 51 CoinWhen you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.Watchtower: Action - Reaction - Cost 3Draw until you have 6 cards in hand.(Reaction) When you gain a card, you may reveal this from your hand. If you do, either trash that card or put it on top of your deck.Worker's Village: Action - Cost 4+1 Card+2 Actions+1 Buy
I was also quite shocked that so many 7-cost cards were finally made. I was NOT expecting that. It seemed like the cardmakers were morally against it somehow, but maybe it was just the cranky dominion players that began that rumor. I myself am glad that there are now 7-cost cards, because my family always complains about the "dreaded 7 money." Only playtesting can determine whether this set will truly be the best set ever.
Quote from: BubbleBoy on August 05, 2010, 10:04:51 PMI was also quite shocked that so many 7-cost cards were finally made. I was NOT expecting that. It seemed like the cardmakers were morally against it somehow, but maybe it was just the cranky dominion players that began that rumor. I myself am glad that there are now 7-cost cards, because my family always complains about the "dreaded 7 money." Only playtesting can determine whether this set will truly be the best set ever. Yeah I'm a little annoyed at having seven cost cards and if you're gonna play test it give me a call