Author Topic: Dominion Prosperity Complete Cardlist Leaked!  (Read 4752 times)

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Dominion Prosperity Complete Cardlist Leaked!
« on: August 05, 2010, 04:06:35 PM »
+1
Just two hours ago on this Board Game Geek thread. Dominion fans enjoy!

Quote from: Steven Yackel
Hey my fellow gamers!

I was the first person to receive my copy at Gencon! A very cool feeling indeed. Here is the complete card list. Enjoy!

The game also comes with victory point chips in values of 1 and 5 (made of metal like in seaside). There are kingdom cards that give you these chips. They simply add to your score add the end of the game. You are allowed to make change as much as you need to and the supply of them is unlimited.

It also comes with a new mat for the card Trade Route as well as 8 mats for the new VP chips. The mats all have different art on them from Dominion, but they function identically to each other. As soon as you get a VP Chip, you pick out a mat to put them on. The mats are square, with size slightly smaller than the length of a Dominion card.

The game ends if any three piles are empty (4 player game), if provinces are gone OR if colonies are gone.

Basic Cards
Colony: Victory - Cost 11
10 VP
(12 copies available)

Platinum: Treasure - Cost 9
5 Coins
(12 copies available)

Yes, you read that correctly. The next level treasure is worth 5 not 4.

Kingdom Cards:

Bank: Treasure - Cost 7
? Coins
When you play this, it is worth 1 Coin per Treasure you have in play (counting this)

Bishop: Action - Cost 4
+1 Coin
+1 VP Chip
Trash a card from your hand. +VP Chips equal to half its cost in coins, rounded down.
Each other player may trash a card from his hand.

City: Action - Cost 5
+1 Card
+2 Actions
If there are one or more empty Supply piles, +1 card. If there are two or more, +1 Coin and +1 Buy.

Contraband: Treasure - Cost 5
3 Coins
+1 Buy
When you play this, the player to your left names a card. You can't buy that card this turn.

Counting House: Action - Cost 5
Look through your discard pile, reveal any number of Copper cards from it, and put them into your hand.

Expand: Action - Cost 7
Trash a card from your hand. Gain a card costing up to 3 more than the trashed card.

Forge: Action - Cost 7
Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost of the trashed cards.

Goons: Action - Attack - Cost 6
+1 Buy
+2 Coins
Each other player discards down to three cards in hand.
While this is in play, when you buy a card, +1 VP Chip.

Grand Market: Action - Cost 6
+1 Card
+1 Action
+1 Buy
+2 Coins
You can't buy this card if you have any Copper in play.

Hoard: Treasure - Cost 6
2 Coins
While this is in play, when you buy a victory card, gain a Gold.

King's Court: Action - Cost 7
You may choose an Action card in your hand. Play it three times.

Loan: Treasure - Cost 3
1 Coin
When you play this, reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards.

Mind: Action - Cost 5
You may reveal a Treasure card from your hand. Gain a copy of it.
When you buy this, trash all Treasures you have in play.

Monument: Action - Cost 4
+2 Coins
+1 VP Chip

Mountebank: Action - Attack - Cost 5
+2 Coins
Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.

Peddler: Action - Cost 8*
+1 Card
+1 Action
+1 Coin
During your Buy phase, this costs 2 Coin less per Action card you have in play, but not less than 0.

Quarry: Treasure - Cost 4
1 Coin
While this is in play, Action cards cost 2 Coin less, but not less than 0.

Rabble: Action - Attack - Cost 5
+3 Cards
Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.

Royal Seal: Treasure - Cost 5
2 Coins
While this is in play, when you gain a card, you may put that card on top of your deck.

Talisman: Treasure - Cost 4
1 Coin
While this is in play, when you buy a card costing 4 Coin or less that is not a Victory card, gain a copy of it.

Trade Route: Action - Cost 3
+1 Buy
+1 Coin per token on the Trade Route mat.
Trash a card from your hand.
Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat.

Vault: Action - Cost 5
+2 Cards
Discard any number of cards. +1 Coin for each card discarded.
Each other player may discard 2 cards. If he does, he draws a card.

Venture: Treasure - Cost 5
1 Coin
When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.

Watchtower: Action - Reaction - Cost 3
Draw until you have 6 cards in hand.
(Reaction) When you gain a card, you may reveal this from your hand. If you do, either trash that card or put it on top of your deck.

Worker's Village: Action - Cost 4
+1 Card
+2 Actions
+1 Buy

(Note: They do not have the +1 sign on BGG. :P)
« Last Edit: August 05, 2010, 05:08:58 PM by The Schaef »
Use the Mad Bomber to rescue his Province.

drb1200

  • Guest
  • Trade Count: (0)
Re: Dominion Prosperity Complete Cardlist Leaked!
« Reply #1 on: August 05, 2010, 04:08:38 PM »
0
You seem to be very easy to get along with, seeing as you agree alot.

The Schaef

  • Guest
  • Trade Count: (0)
Re: Dominion Prosperity Complete Cardlist Leaked!
« Reply #2 on: August 05, 2010, 05:13:46 PM »
0
So yes, some of the things you see right away:
1). they've added victory cards and treasury cards that go the next step up from province and gold.  FYI, the rules are the same for those as the provinces, once all the colonies are gone, game ends.

2). Some treasure cards have abilities that actually make important the order you play them and buy cards.

3). There is now a 7-cost card available (and an 8-cost action, sort of).  No longer is the dread seven... well, the dread seven.

Offline redemptioncousin

  • Trade Count: (+9)
  • Sr. Member
  • ****
  • Posts: 543
  • God made that... :)
    • -
    • Northeast Region
Re: Dominion Prosperity Complete Cardlist Leaked!
« Reply #3 on: August 05, 2010, 05:57:09 PM »
0
hmmm... sounds like they have some at GenCon... I wonder if anyone going to nats will have a copy.  :)
Gates of Hell is by far the best card in the game.  No questions asked.

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Dominion Prosperity Complete Cardlist Leaked!
« Reply #4 on: August 05, 2010, 10:04:51 PM »
0
I must say, I am a little bit disappointed in the new basic cards. I mean, I knew they were going to be basic, but I still expected them to be a little more interesting than simply the next step higher on the chain (although technically Platinum gives a little more bang for its buck, but that is expected for a card that you must choose to buy instead of a Province).

I was also quite shocked that so many 7-cost cards were finally made. I was NOT expecting that. It seemed like the cardmakers were morally against it somehow, but maybe it was just the cranky dominion players that began that rumor. I myself am glad that there are now 7-cost cards, because my family always complains about the "dreaded 7 money."

And I was so disappointed with the mats from Seaside when that set came out. That was the absolute worst part of that set. And when I heard that Prosperity would also have extra bits and pieces like Seaside did, my expectations dropped a little. But I must say, I'm very pleased with the mats and coins in this set the way they are described here. They don't sound too clunky, and should also be much more interesting than the Seaside mats. I love the whole VP chip idea in general.

But here's what surprised me the most: I figured Prosperity would have maybe three or four treasure cards in it, but no, eight of the 25 kingdom cards were treasures, almost one third! That's not to mention Platinum. And there are no kingdom victory cards, not even action/victories - just the new basic victory card. In a set called "Prosperity", I would have expected more plantations or farms or something. I guess I can't really say yet whether that's good, but the treasures seem pretty interesting at least, so my expectations remain high.

Only playtesting can determine whether this set will truly be the best set ever. :)
Use the Mad Bomber to rescue his Province.

Offline crustpope

  • Tournament Host
  • Trade Count: (+27)
  • *****
  • Posts: 3844
  • Time for those Reds to SHINE!
    • -
    • Midwest Region
Re: Dominion Prosperity Complete Cardlist Leaked!
« Reply #5 on: August 05, 2010, 10:08:13 PM »
0
Wow these look like some powerful cards!
This space for rent

Offline JSB23

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3197
  • Fun while it lasted.
    • -
    • East Central Region
Re: Dominion Prosperity Complete Cardlist Leaked!
« Reply #6 on: August 05, 2010, 10:15:47 PM »
0
I was also quite shocked that so many 7-cost cards were finally made. I was NOT expecting that. It seemed like the cardmakers were morally against it somehow, but maybe it was just the cranky dominion players that began that rumor. I myself am glad that there are now 7-cost cards, because my family always complains about the "dreaded 7 money."
Only playtesting can determine whether this set will truly be the best set ever. :)
Yeah I'm a little annoyed at having seven cost cards and if you're gonna play test it give me a call
An unanswered question is infinitely better than an unquestioned answer.

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Dominion Prosperity Complete Cardlist Leaked!
« Reply #7 on: August 05, 2010, 10:17:31 PM »
0
I was also quite shocked that so many 7-cost cards were finally made. I was NOT expecting that. It seemed like the cardmakers were morally against it somehow, but maybe it was just the cranky dominion players that began that rumor. I myself am glad that there are now 7-cost cards, because my family always complains about the "dreaded 7 money."
Only playtesting can determine whether this set will truly be the best set ever. :)
Yeah I'm a little annoyed at having seven cost cards and if you're gonna play test it give me a call
I'll buy it as soon as it is available at The Source...although I don't know when that is. :P
Use the Mad Bomber to rescue his Province.

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Prosperity rules posted on RGG!
« Reply #8 on: August 05, 2010, 10:26:53 PM »
0
Here is the PDF file for the Prosperity rules.
Use the Mad Bomber to rescue his Province.

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Use the Mad Bomber to rescue his Province.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal