New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Cannot be NegatedLast Updated: 8/10/2015 (v3.0.0)Released: 7/26/2011General DescriptionThe cannot be negated modifier is the union of cannot be prevented and cannot be interrupted, which makescertain abilities unpreventable and uninterruptable.How to PlayThe cannot be negated modifier modifies another ability, making it so that the modified ability cannot be targetedby any prevent, interrupt, or negate ability.Default Conditions● The granting of cannot be negated to any ability cannot be negated.● An ability cannot gain cannot be negated retroactively; it has cannot be negated when played or not at all.Clarifications● When a sentence in a special ability includes the cannot be negated modifier and does not specify what abilitiesthe cannot be negated modifier modifies, it modifies all abilities on the card that appear before the sentencecontaining “cannot be negated”.
A modifier is part of a special ability that modifies abilities or effects. Modifiers are not themselves abilities, but alter the behavior of abilities or effects. Whether a modifier targets an ability or effect depends on the type of modifier. If a modifier is granted to abilities or effects on other cards, the modifier persists through the end of the current phase by default. Since modifiers are not abilities, they cannot be targeted by interrupt, prevent or negate effects.
@RethIf you're talking about the CBN modifier being CBN, that was moved to the description of modifiers on page 10, since it applies to all modifiers, not just the CBX ones. If it's something else, I'm not sure what you're asking.Quote from: REG 6.0.0>Special Ability Structure>ModifierA modifier is part of a special ability that modifies abilities or effects. Modifiers are not themselves abilities, but alter the behavior of abilities or effects. Whether a modifier targets an ability or effect depends on the type of modifier. If a modifier is granted to abilities or effects on other cards, the modifier persists through the end of the current phase by default. Since modifiers are not abilities, they cannot be targeted by interrupt, prevent or negate effects.